Army Men: RTS's gameplay requires the acquisition and extraction of two resources to build structures, vehicles and soldiers: plastic and electricity. Plastic, required for every construct, is taken from objects such as Frisbees, dog bowls and toys strewn about levels ranging from a front yard to a kitchen counter and even a basement. On destruction of a plastic object, a lump of plastic is left behind until a dump truck, the collector of plastic and electricity, slugs by and vacuums it. Electricity is drawn from batteries, toasters and walkie-talkies. Construction and upgrades of most buildings and some soldiers are contingent on some buildings having been built. For instance, at the onset of the game the resource depot, the processing facility, must be built so that dump trucks have somewhere to unload their collections.
Players use their resources to construct buildings and units. Because both factions have access to the same units, or infantry and vehicles, advantage lies at how they're used. Some buildings assemble vehicles and produce soldiers and others provide defense. Production buildings can be upgraded to produce better units. Infantry troops are cheap to produce but are not as tough, while vehicles tend to be costly. Vehicles range from dump trucks and base-building bulldozers to helicopters, tanks and half-tracks to Dum-dums, suicidal robots armed with firecrackers. Aside from grunts and grenadiers, infantry units have a special tasks: Minesweepers defuse mines, snipers are deadly from distance and mortar men, especially three or more, rain ruination on buildings in short order.
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